117: Allowing players to change the Sidebar statistic. [Minecraft Map Making]
Ep117: A few ways to allow players to change which statistic is displayed on the sidebar, some which we charge them a diamond for, and one using a trigger.
Java Version: 1.19
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the server I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/KNSmPWdnfG
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Commands used: YouTube formatting may make some of these wrong. :)
Create the objectives:
IUN: scoreboard objectives add distanceWalked minecraft.custom:minecraft.walk_one_cm "Distance Walked"
CUA: scoreboard objectives add distanceRan minecraft.custom:minecraft.sprint_one_cm "Distance Ran"
CUA: scoreboard objectives add showWalk trigger
CUA: scoreboard players enable @a showWalk
Reset the Sidebar@
scoreboard objectives setdisplay sidebar
Check a chest for one diamond and remove one if there: [Stacks of more than one won't be detected.]
IUN: execute if data block ~-2 ~-1 ~ Items[{id:"minecraft:diamond",Count:1b}] run data remove block ~-2 ~-1 ~ Items[{id:"minecraft:diamond",Count:1b}]
Display the objective if a diamond is found.
CCA: scoreboard objectives setdisplay sidebar distanceWalked
Display message to the player:
IUN: tellraw @p [{"text":"[","color":"dark_gray"},{"text":"Server","color":"gray"},{"text":"] ","color":"dark_gray"},{"text":"Switch to viewing Distance Walked statistic?", "color":"gray"}]
Display clickable text to the player:
CUA: tellraw @p [{"text":"Yes. ","color":"green","clickEvent":{"action":"run_command","value":"/setblock 62 56 -25 redstone_block replace"}},{"text":"This will take 1 diamond from your inventory!","color":"gray"}]
Clear a diamond from the player:
IUN: clear @p diamond 1
Display the objective:
CCA: scoreboard objectives setdisplay sidebar distanceWalked
Display message if player has no diamonds:
CUA: execute if block ~-2 ~ ~ command_block{SuccessCount:0} run tellraw @p
[{"text":"[","color":"dark_gray"},{"text":"Server","color":"gray"},{"text":"] ","color":"dark_gray"},{"text":"You need a diamond in your inventory to do this!", "color":"gray"}]
Set players showWalk trigger:
IUN: scoreboard players set @p showWalk 1
Detect trigger:
RUA: execute as @p[scores={showWalk=1..}] run setblock ~2 ~ ~ redstone_block replace
Reset the Redstone_Block:
IUN: setblock ~ ~1 ~ white_wool
Reset the players showWalk score:
IUN: execute as @a[scores={showWalk=1..}] run scoreboard players set @s showWalk 0
Enable the trigger:
CAU: scoreboard players enable @a showWalk
Display the objective:
CAU: scoreboard objectives setdisplay sidebar distanceWalked
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