1389: Castlevania NES \\ Monkeys riding Frankensteins!?!?? (Playthrough 2/2)
Playing Castlevania for NES, extracted from the Steam version of Castlevania Anniversary Collection and played in Mesen.
I used this Steam version ROM extraction guide to access the ROMs: https://github.com/farmerbb/RED-Project/wiki/Castlevania-Anniversary-Collection
Oh man. I liked the first half of the game and was really upbeat about this, looking forward to all these Castlevania games I suddenly had. Then...then a lot more monkeys happened. And they started crawling through/up walls. And other enemies with patterns you have to be patient for. And bosses who teleport onto you while being invulnerable, or hit you from 3-5 sides at once. Really unintuitive boss patterns I had to die a ton to start to work out. Dang it my brain. Gimme a straight-up fighting game or something, this waiting and patterning is too mean! ;_; (The final final boss is actually more my style, straight to the action that guy is, what a gem. Maybe II will be more like that... = P)
And the color palettes get gross. They were so good in the first half! So lovely!
And the stairs!!! The deadly, deadly stairs!
Pretty not real sure I wanna try those three later ports of this game now...
Anyway there's a lot of save scummery at the end because I couldn't deal. Pretty sure I never ever ever would'a got through this back in the day--well, I was smarter then and just stayed the heck away from it.
Didn't hit the too-many-sprites crash though, so heigh ho! (Note to self: play the Japanese version if you ever play this again for some insane reason, it doesn't crash. Also, it has an Easy mode. ; ))
(Oh shoot. Now I kinda want to play the easy mode. ...)
My Castlevania playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzM6KlxivQ4Idb8De6IBYTfY
0:00 - oh everybody knows this
6:10 - oh no monkey rampage
18:08 - Frankenmonkey
21:02 - skipping past a bone snake
42:55 - maybe a pocketwatch? (stopped save scumming...)
48:08 - pocketwatch not work ;_;
55:08 - stg 13 oh no the colors get bad
56:40 - vs stairs
1:20:16 - knights of delay
1:33:11 - Deth
1:51:48 - big the bats
2:03:00 - oh no monkeys riding seagulls
2:17:23 - hit Draccy for big dam???
2:23:37 - going for xShot
2:37:53 - maybe pocketwatch?
2:47:16 - no okay
3:09:30 - ultimate save scummery
3:13:59 - Batdrac
3:17:30 - ending & credits
3:19:05 - batloop
3:25:29 - wrap!
I forgot about the boss health meters right below Belmont's health meter again. ; D
Oh the [II] and [III] things aren't damage multipliers, they just let you throw the sub-weapons multiple times (more than one on-screen at a time).
I used Mesen's "Overscan" video setting to cut off the 16 NES-pixel borders at the top and bottom.
I peeked ahead up to IV and in that one the stairs do seem a little less deadly.
Note to self on the bosses [SPOILERS]:
.
.
.
Frankenmonkey - hit the monkey when he drops into the middle so you can hit Frank at the same time
Death - hit death when they come into the middle so you can hit them and their darn levitating scythe blades or whatever at the same time
Draccy - jump, hit in face, repeat; keep moving when he disappears
Batdrac - spam sub-weapon
4/28/23
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