#14 - _integrate_forces: gestione collisioni (pt2) - Godot 3.2 Tutorial
🔗 Video seguente ❯ https://youtu.be/yfljmFIFHOg
🔗 PLAYLIST - Tutti i video della serie ❯ https://www.youtube.com/playlist?list=PLaCq3HqKQR6rNyqulBsbca-6wzxp8H52r
■ SEGUI IL PROGETTO ■
🔗 Canale Telegram ❯ https://t.me/crystalbit
🔗 Discord ❯ https://discord.gg/SA6S2Db
🔗 Sito web ❯ https://crystal-bit.github.io/
■ LINK ■
🔗 Sala studio ❯ https://github.com/crystal-bit/sala-studio
🔗 Repository Github ❯ https://github.com/crystal-bit/angry-aliens
■ SCALETTA ■
00:00 Intro
02:16 Calcolare le collisioni in maniera accurata
03:21 integrate_forces()
05:37 physics state
10:04 Selezionare i RigidBody dalla lista di collider
■ ARGOMENTI ■
_integrate_forces
get_contact_collider
get_contact_collider_velocity_at_position
Physics2DDirectBodyState
■ CREDITS ■
Music: Werq by Kevin MacLeod
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
Website: https://incompetech.com