#9 - TouchScreen Input: Press, Release e Drag - Lancio Proiettili (Pt.2) - Godot 3.2 Tutorial
Vi spiego come gestire l'input touchscreen con Godot con InputEventScreenTouch e InputEventScreenDrag.
π Video seguente β― https://youtu.be/ZuBWgmOB_Gs
π PLAYLIST - Tutti i video della serie β― https://www.youtube.com/playlist?list=PLaCq3HqKQR6rNyqulBsbca-6wzxp8H52r
β LINK β
π Progetto di partenza .ZIP β― https://github.com/crystal-bit/angry-aliens/archive/video9/start.zip
π Repository Github β― https://github.com/crystal-bit/angry-aliens
β SEGUI IL PROGETTO β
π Canale Telegram β― https://t.me/crystalbit
π Sito web β― https://crystal-bit.github.io/
π Discord β― https://discord.gg/SA6S2Db
β RISORSE UTILI β
π Documentazione export β― https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_exports.html
π Forza elastica in fisica β― https://it.wikipedia.org/wiki/Forza_elastica
β SCALETTA β
00:00 Intro
00:29 TouchScreen input
02:38 Emulare touch con il mouse
05:33 Evitare errori di null object
06:28 Definire max distance
07:39 Vettore launch force
09:56 La costante elastica
12:02 Ricaricare fionda
β CREDITS β
Music: Werq by Kevin MacLeod
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
Website: https://incompetech.com