#10 - input e unhandled_input - Godot 3.2 Tutorial
Un approfondimento sulla gestione dell'input di Godot.
π Video seguente β― https://youtu.be/uuRF0yJ6P1M
π PLAYLIST - Tutti i video della serie β― https://www.youtube.com/playlist?list=PLaCq3HqKQR6rNyqulBsbca-6wzxp8H52r
β LINK β
π Progetto di partenza .ZIP β― https://github.com/crystal-bit/angry-aliens/archive/video10/start.zip
π Repository Github β― https://github.com/crystal-bit/angry-aliens
β SEGUI IL PROGETTO β
π Canale Telegram β― https://t.me/crystalbit
π Discord β― https://discord.gg/SA6S2Db
π Sito web β― https://crystal-bit.github.io/
β RISORSE UTILI β
π Documentazione _input, _unhandled_input, ecc. β― https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html#how-does-it-work
β SCALETTA β
00:00 Intro
00:44 Differenza tra _input e _unhandled_input
05:32 Nodi Control
05:59 Effetto profonditΓ con z order
β CREDITS β
Music: Werq by Kevin MacLeod
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
Website: https://incompetech.com