16 Things We CAN'T STAND IN RPGs

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Every genre has its followers, but in terms of encompassing so many different titles, very few can match the popularity of role-playing games. Whether it's their epic stories, cinematic combat, number-crunching min-maxing or dynamic worlds, RPGs are still some of the most well-regarded titles.

They aren't without their issues, however. Lovable characters can turn sour and decide to leave the party. Decisions can ultimately lead to nothing or have little bearing on the plot. Enemies can scale with your level, negating any real sense of progression.

It can even be something as simple as the senseless grind for materials or failing continuously to get that one perfect roll on your loot of choice. Here are 16 things we can't stand in role-playing games despite ordinarily enjoying them so much.







Tags:
level scaling enemies
bosses with too much hp
bosses with too many phases
grinding
near-mandatory side quests
material farming and gathering
running out of currency or materials
poor returns when selling expensive items
annoying npcs
limited carrying capacity and encumbrance
your choices mean nothing
less or no party control
simple fetch quests in narrative-focused games
role playing games
gamingbolt
rpgs