17 — F.I.S.T. | Upper Torch Tower (#metroidvania)

17 — F.I.S.T. | Upper Torch Tower (#metroidvania)

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Published on ● Video Link: https://www.youtube.com/watch?v=SSF9r_84QGU



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The final episode, the end of the game, and a boss fight that left me frustrated and kinda ambivalent, especially as regards the game's writing.

I think my critique has been pretty fair: the game excels with its map design and exploration, but falls down a bit in terms of combat mechanics — it wants to be something it doesn't need to be — and translation to English (it needs a rewrite, proofread, and additional/re-recorded voice acting).

I still really recommend it: it's a solid 8 out of 10 overall now I've had time to think about it; but there are some definite bugs that need fixing. Fortunately, the devs have already been working on that since I put this video together, with new save points, new teleport points, and bug fixes across the board.

With a PC release scheduled for October, I'll dip my toes back into FIST at a later date.

Consider supporting me on ko-fi @ https://ko-fi.com/demajen if you find my maps useful or my videos entertaining.

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About the Game:

After the animals of Torch City were defeated by the invading Robotic Legion in the Resistance War six years ago, former Resistance fighter Rayton the rabbit has kept a low profile. The arrest of a friend meant he had no choice but to put on his giant metal fist and fight against those oppressing him. Little did he know that he would soon be caught up in a maelstrom of conspiracies involving the Legion, the Resistance, and the Rat Gang.

●Seamless Maps Filled with Challenges to Explore

Explore more than a dozen unique areas in a Action Platformer style map. The core combat, puzzle-solving, and platform mechanics are complemented by countless hidden rooms, secret passages, and shortcuts, with all kinds of rewarding challenges for players to complete.

Maps are loaded on the fly to avoid frequent transitions, making the massive Torch City feel even more detailed and alive.

●An Arcade Combat System with Seamless Switching between Three Weapons

The Fist, Drill, and Whip are three weapons with completely different fighting styles that offer seamless switching between high combo, high damage, and long range attacks. Pummel the enemy by choosing the most appropriate form of attack for the situation.

Players will be challenged by dozens of distinct types of enemies, each with their own weapons and attacks, all working together to bring the player down. Unique bosses with unusual fighting styles provide a new and unique gaming experience.

●Diesel-punk Aesthetics Crafted with Unreal Engine 4

The game's diesel-punk aesthetics were inspired by diesel combustion engines that were blended with an Eastern cityscape from a bygone era to give Torch City a signature one-of-a-kind visual feel. The stark contrast between furry animals and sterile mechanical soldiers introduce the theme of conflict in the game story.

The realistic 3D visuals powered by Unreal Engine 4 combined with Physically-Based Rendering take the Action Platformer genre to a whole new level of graphics quality.

#metroidvania #FIST #longplay







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