1888: Midway Arcade Treasures (1) PS2 \\ All 6 non-PS3 games, & developer interviews!
In Midway Arcade Treasures (1) for PS2, running in the emulator PCSX2, playing the games that aren't in the PS3 collection (Blaster, KLAX, Paperboy, RoadBlasters, Splat!, Vindicators), and checking out trivia and developer interviews for all the games!
My Midway Games playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzOtF9kkXeWpsMwEwiDfsCA5
0:00 - start
4:35 - Blaster interviews: Larry DeMar, Eugene Jarvis
11:13 - 720° interviews: Robert Weatherby
12:00 - Blaster
18:46 - Bubbles history etc
22:25 - Defender interviews: Jarvis, DeMar
30:15 - Defender II interviews: DeMar
32:13 - Gauntlet gallery & trivia
35:19 - Joust interviews: John Newcomer
42:44 - Joust 2 interviews: Newcomer
48:09 - KLAX interviews: Mark Stephen Pierce, Dave Akers
50:25 - KLAX
53:20 - Marble Madness gallery & trivia
55:19 - Paperboy
1:00:25 - Rampage interviews: Jeff Nauman, Brian Colin
1:05:50 - RoadBlasters
1:14:20 - Robotron interviews: DeMar, Jarvis
1:19:06 - Sinistar interviews: R. J. Mical
1:20:33 - Smash T.V. interviews: Jarvis
1:24:44 - Splat! interviews: Newcomer
1:25:37 - Splat!
1:27:59 - Spy Hunter interviews: George Gomez
1:33:23 - Root Beer Tapper interviews: Steve Meyer, Scott Morrison
1:39:36 - Toobin' interviews: Dennis Harper, Mike Hally
1:45:54 - Vindicators
Ah, it's the PAL version that has the "1" at the end of the title, like collections 2 and 3. The U/C version I have omits the 1.
As in the PS3 version, you have to pause and scale each game's screen individually if you want it to be the full height of the screen. : P
Blaster may have been a dimension too far for DeMar and Jarvis' Vid Kidz blitter madness. = o
Oh, I wasn't paying attention: Blaster's four selectable starting points are presented as difficulty levels, but they more obviously level skip for the first four stages--and the "GALAXY MAP" screen shows 20 stages! Oh right and DeMar says in one of the interviews that they cut stages 21-30 or so to make sure it could be completed on a single quarter.
KLAX was inspired by Tetris but plays like if Tetris pieces were just a single square. : P
Maybe I should'a tried to find a Paperboy difficulty setting without bees. = ooo
Pretty neat how the skies in RoadBlasters go from sunrise to sunset. I used to play this now and then in the arcade--maybe because it wasn't too hard and felt fast. Isn't really anything to write home about though and the aiming on d-pad is pretty jerky.
Splat! "was a rare prototype game, completed and tested in the field, but never released" says its Trivia page--and it sure felt like one.
Vindicators seemed just like "Vindicators: Part II" in the PS3 collection except I couldn't seem to figure out how to rotate the turret here (which is fine by me, getting it off facing forward confuses the heck outta me, at least when played on pad). Vindicators: Part II was a conversion kit for Gauntlet. Wikipedia says "the in-game voice was changed to a less robotic-sounding male, and several tank upgrades were added that are picked up as powerups and expire after a level is finished."
I can see why these six weren't in the PS3 collection. : P Paperboy WAS everywhere when I was a kid and the detailed graphics were nice but I sure never got anywhere in it.
5/5/24
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