I was worrying about maybe these games not being as responsive as playing Joust in the Midway's Greatest Arcade Hits Volume 1 collection for Dreamcast in Flycast, with its crazy lower-than-actual-hardware input delay, and I also had some paranoia that the framerate got slightly wobbly now and then--but in the end I managed to edge out (89700) the Joust score I got in the DC version the other day, so this one can't be too bad. ^ _^
Joust 2 is pretty wild! Original Joust design John Newcomer is again the designer, but now they throw in all kinds'a crazy sci-fi and fantasy stuff swizzled together, it really feels like an adventure through strange lands, very different than the pure simple arcade action emphasis of the first game. Still, kinda neat! And there's something to be said for getting above a bunch of enemies, transforming into the comparatively huge pegasus & rider, and body-slamming everyone. Oh, and the huge thunderclap when you vanquish an enemy is pretty great. ^ _^
Wikipedia says Newcomer ended up dissatisfied with the vertically oriented playfield, dictated by Williams management, who wanted a game that could be sold as a kit for arcade cabinets with vertically oriented screens, which "had become popular at the time."