1895: The Super Shinobi MD \\ Full playthrough; the fiddliest double jump! (Steam ROM in Mednafen)

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Published on ● Video Link: https://www.youtube.com/watch?v=Q8499RKPjwk



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Let's Play
Duration: 3:31:58
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Noob playing through the Steam ROM of The Super Shinobi / The Revenge of Shinobi for Mega Drive / Genesis in the emulator Mednafen (Steam installs the "TheSuperShinobi_JUE.SGD" ROM loose in a folder called "uncompressed ROMs" : P), on Easy / max "SHURIKENS" settings and with the Infinite Lives cheat FFE141:0003 (entered in Mednafen's Alt+C Cheats interface as address 0xFFE141, value 003) from https://gamehacking.org/game/15756 . Oh and I got stuck in the teleport maze right at the end and had to use the map at https://gamefaqs.gamespot.com/pc/669897-the-revenge-of-shinobi/map/19587-round-8-2-map to get through the last bit.

The eyes of the big ninja in the intro are different in this Steam version than I see in older recordings on YouTube, where the eyes are sharper and scowling. Ah! This appears to be the most recent revision of the software--apparently the game went through a lot of revisions, changing various characters for copyright-related reasons. From Wikipedia:

"Software revision 1.04 (2009/2012): Since the licensed use of the boss Spider-Man was for a limited period of time, the game was subsequently prevented from being re-released years later. The 2009 release for the Virtual Console as well as the Xbox Live Arcade and PlayStation Network 2012 releases feature a new software revision (1.04) that omits the Marvel copyright notice and replaces Spider-Man with a pink palette swap of the character that still behaves the same as the licensed Spider-Man.[5] Joe Musashi's design in the title screen was also altered to remove his likeness to Sonny Chiba."

(And the guy after not-Spider-Man used to be Batman, the skeletal dino boss was Godzilla, etc, apparently.)

My other SEGA playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzMQRqt9EV0wyUMlITImklVm

0:00 - start
2:46 - Options & Cheats
7:46 - time to ninja
24:10 - these bosses are jerks
38:41 - Jacky Chans
1:24:47 - Hulk/Terminator
1:32:50 - horrible freeway
1:57:17 - the longest jump
2:06:10 - not-Spider-Man & not-Batman
2:11:35 - stay offa my dinghy!
2:17:50 - not-Godzilla
3:08:56 - GameFAQsing out of the maze
3:15:54 - darn boss & ending

The action was perfectly smooth and intuitive in the two Shinobi arcade games--Shinobi and Shadow Dancer--preceding this. It's like they gave this game to a buncha noobs and were like, figure it out.

This is a ninja action game with a very mandatory double jump that only comes out if a) you hold jump for just the right amount of time to get the optimal height jump and b) hit jump within a few pixels of the apex of the jump; in other words, it's VERY picky; off by a pixel or two and no second jump happens, too bad.

The whole game is pretty much like that. Like, if you jump but hit your head on the ceiling, you levitate horizontally along the ceiling for what the full unimpeded width of the jump would have been. There was really basic stuff about platforming that they either didn't know or didn't care about. Should we have frequent lengthy sequences where the player can flip (if they manage the mandatory double jump, ha-haa!) between a foreground and a background plane, each filled with enemies firing constant overlapping attacks that are all hard to see/distinguish? Sure, why not?

Enemies explode in a satisfying way when you defeat them, so that's nice.

Oops I forgot cutting off the side bars was hiding some of the ALT+C cheat interface display.

Posted an animated gif of the intro here: https://smbhax.tumblr.com/post/750286361658097664/intro-to-the-super-shinobi-md-steam-rom

5/11/24

#thesupershinobi #shinobi #supershinobi #revengeofshinobi #therevengeofshinobi #genesis #megadrive #mednafen #emulation #emulator #emulating #sega #steam #yuzokoshiro #letsplay #playthrough #gameplay #videogame #videogames #game #games #gaming #gamingvideos #pcgaming #retrogame #retrogames #retrogaming #platformer #platforming




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