[18th] Plutonia Revisited Community Project Map 9 "Ruined Kingdom" UV-Fast
Final Doom's pwad "Plutonia Revisited Community Project" level 9 my play video
Pwad: Plutonia Revisited Community Project
File: prcp.wad
Skill: Ultra-Violence
Time: 12:45
Map: 09
Name: Ruined Kingdom
Category: UV-Max with Fast monsters
Congratulations on 18 years of Doom! And Plutonia Revisited Community Project won a cacoward. I should have shown a bigger content for this anniversary, but I didn't have enough time, so I just played my map. Because I played this map on UV many times when I tested my map, I tried it on UV-Fast. There is no armor in original Plutonia map 08, and this situation annoyed me very much in Plutonia play through. I wanted my map to have a similar situation, but my map without armor was too difficult, so I added a blue armor in the huge area after blue key's door. This map on UV-Fast was harder than I had expected. Needless to say, I couldn't survive easily until I got the armor. I never felt relieved even if I have 100% health. Mancubie's fireball has maximum 64% damage and revenant's missile has maximum 80% damage, and hitscan attacks which a zombie has are unavoidable. A pain elemental sometimes spawns lost souls crazily, and it might be unmanageable. However, the most difficult part was the catwalk in the huge area after blue key's door. By the way, about my maps, I personally prefer watching another person's play to showing it myself, so I probably don't intend to try major categories (like UV-Speen and UV-Max) or make a hardworking demo.
This map info which I wrote in prcp's text:
This is my second map for the project. I made this map as a remake of original Plutonia map 08. Also, I made the area outside the castle and the area after blue key's door while considering original Plutonia map 02. Judging from the tendency of Plutonia's maps, my first map (Map 16) is a little longer. Therefore, I aimed to make the same scale as original Plutonia map 08. However, I added many elements from Plutonia too much, so this map is a little longer after all. I was really annoyed at VPOs and spent many hours to fix them in the huge area after blue key's door. The main cause was that I couldn't delete some details by compromise easily. In the end, I was overcome by VPOs and deleted something. However, I really like this part.
Plutonia Revisited Community Project:
http://www.doomworld.com/idgames/index.php?id=16429
*You need Plutonia.wad for playing this wad.