[Final Doom] Plutonia Revisited Community Project Map 6 "Stony Halls"
Pwad: Plutonia Revisited Community Project
File: prcp.wad
Skill: Ultra-Violence
Time: 5:44
Map: 06
Name: Stony Halls
Category: UV-Max
This map is so nonlinear and complex. You can explore the whole map freely, and it's really fun. However, it is difficult to find the optimal route. For reaching the exit, I had to visit many areas over 2 times. Until I got the blue key, I therefore passed them quickly, excluding a trap of a SSG area, while expecting that monster-infighting would happen. I don't know whether this route is very good or not. Luckily a baron and a mancubus around the start area died by infighting, but no revenant had died before I returned to a RL area with the yellow key. I wanted revenants to fight against hell knights or cacodemons more.
Plutonia Revisited Community Project:
http://www.doomworld.com/idgames/index.php?id=16429
*You need Plutonia.wad for playing this wad.
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