1971 Project Helios - Level 7 [3/3]: First Defeat (Playthrough Part 11)
After shutting down the other radio stations, it's time to send a fake message. Emile still has gripes about sending all of the "innocent" Wintersohne soldiers to battle the Kaphirites but it has to be done in order to save Margaret. After that's done, it's time to find a way into the Kaphirite capital Rebirth.
I make a couple of dumb mistakes wasting all of my Fulgor. At least I get to see what happens after a unit dies and they cannot be reanimated: reset to before the battle. Honestly, that is sort of disappointing as it feels like there are no stakes in these battles. It would suck having to redo the level but it seems appropriate considering how much Fulgor you're given and the atmosphere of the game with its harsh climate and geopolitical situation...
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