1Monster (Doom II wad) Map 02: Hangar of Evil UV MAX
Pretty simple stage, there's easily enough ammo to kill all Imps but I forgot one Box with Shotgun Shells, so things got very close with the pistol. The Rocket Launcher makes the last room much easier.
SECRETS:
1.) When going downstairs after the first turning, you can open a wall to the right of you, inside is a Rocket Launcher and 2 Rockets.
2.) I don't know why, but the Chaingun in the room with the blue key is regarded as a secret.
To the wad itself, I think the idea of it is pretty cool.
It has 24 Maps + 1 Secret Map. In every stage there is only 1 type of monsters. I'll list which stage contains which enemy:
1 Zombies
2 Imps
3 Sergeants (or Shotgun Zombies)
4 Imps (again)
5 Demons (or Pinkies; Bull Demons etc)
6 Imps (again)
7 Arachnotrons
8 Sergeants (again)
9 Lost Souls
10 Pain Elementals
11 Spectres
12 Barons of Hell
13 Chaingunners (or Commandoes)
14 Archviles
15 Spectres (again)
16 Mancubi (or Fatsoes)
17 Chaingunners (again)
18 Hell Knights
19 Cacodemons
20 Revenants
21 Cyberdemons
22 Spidermasterminds
23 Archviles (again)
24 Icon of Sin (only the head, no spawning enemies)
31 Nazis (or Wolfenstein SS)
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