213: Making mobs fight each other. [Minecraft Map Making]
Ep213: Getting mobs to fight each other. "The first rule of Mob Club is: you do not talk about Mob Club."
You may also be interested in:
Episode 143: Angry Bees: https://youtu.be/xdh_D3FFddI
Episode 163: Angry Iron Golems: https://youtu.be/INVdcsK6kxE
Java Version: 1.19
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/amU84KykEu
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Commands used:
Summon target:
IUN: summon pig ~ ~ ~ {Tags:["target"]}
Summon attacker:
IUN: summon skeleton ~ ~ ~ {Tags:["attacker"], HandItems:[{id:bow, Count:1b},{}], ArmorItems:[{},{},{},{id:"minecraft:oak_button", Count:1b}]}
Make them fight:
IUN: execute at @e[tag=attacker] run summon snowball ~ ~2.5 ~ {Tags:["snowball"], Motion:[0f,-1f,0f]}
CUA: data modify entity @e[tag=snowball, limit=1] Owner set from entity @e[tag=target, limit=1] UUID
Iron Golem: IUN: execute as @e[tag=attacker,limit=1,sort=nearest] at @s store success entity @s AngerTime int 300 run data modify entity @s AngryAt set from entity @e[tag=target,limit=1] UUID
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