#232 Virtua Fighter 5 PS3 \\ Jeffry in VF Climax, then goes bald & pale, loses : P (VF5 Quest Mode)
Playing pankration heavyweight Jeffry McWild in Quest mode--on Hard difficulty--of Virtua Fighter 5 on PS3! After a brief bit of throwing research in the dojo, put together a snazzy new custom costume, then stormed through the VF Climax city-wide tournament and was cranking through Downtown, but started to have occasional trouble executing my Splash Mountain new fave throw, then won and naively equipped a "Skinhead" bald item, had worse trouble with Splash Mountain, won and equipped an awful "Pale Skin" item, and then everything completely went to pieces--couldn't Splash Mountain at all--culminating in losing two item matches in a row. ;_;
What was really going on here, I think, is that I was playing much earlier in the day--early afternoon--than usual, and I'd skipped half my lunch, so I was crashing in a nasty carb low. : P Got a sandwich and some oatmeal in me afterwards and felt much better. :d That'll learn me (I hope)!
0:00 - Dojo - Free Training - throw practice
3:28 - status & costumes
6:38 - VF Climax tournament
19:48 - fighting in Club Sega Downtown (beginner/intermediate)
49:19 - Sega World North tournament (advanced)
54:00 - more Club Sega Downtown!
1:18:37 - wrap-up & what's next! (so out of it I spaced on the new/old Dreamcast fighting game due in the mail the next morning!)
Notes:
25'42 - the *TTT2* one was fairly standard, that is--not the T7 one
26'39 - "Skinhead" item : o
45'03 - (47'58 named) "Pale Skin" item : ooo
Moves:
new:
hcfGP - back-breaker, high damage throw
Faves:
df,dfGP - Splash Mountain! huge damage throw
ffK - huge kick!
dfK - good spacing; decent follow if ffK misses
dK - fast, still decent range
bK,P - extra CHOP after a knee
ufK - big high leg, rangey, staggers on block
bPP - overhead forearm smackdown
dfPP - low hooks, float--combo w/ bK (more?)
ffPP - two mid hits
dPK,K - overhead elbow quick beatdown
fPK,dfPP - gut punch beatdown
dfGK,dfP,P - quick axe to ground juggle
fGK - slower heel kick
bfPK - headbutt knockdown, can ground juggle
Situational:
dfGPK - crouch throw (also d)
dGP - throw on prone (also df)
fK - knee float (whiffs big though)
runningPK - belly flop!
runningGK - jumping booty
Dangerous:
ufGK - forward roll with kick
GPK~GP - "Come on!" throw; long start, silly range
dfPK,PPP - wade in semi-combo, easily blocked
df,dfP - huge floating uppercut
KKP - big whammy combo
My Jeffry McWild playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzOM6vKNwcUC5kBVLOflzrpo
My Virtua Fighter 5 playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzNHob1a9CqeXjoEABQZyA9I
Recorded 9/13/20 w/ PS4, Elgato HD60, Hori RAPV 2017 w/ Sanwa lever & buttons, Sennheiser e945 microphone (+4db), Hosongin USB to XLR cable
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