248k x10 - Episode 33 - Science built, not running
Factorio 248k mod, 10x multiplier - E33 - Science built, not running
Title applies to the whole base, the new utility science for different reasons to the rest. Lots of space for beacons, high value prodmods, would be nice if yellow science had inputs. Labs & every other science are waiting.
Train fuel is still a problem, still waiting for logistic requests tech. Rich water needs priority, which for some reason I conclude requires sustained empty canister production. Probably not. They're just fancy barrels? Having thought about ratios, hopefully next time I just build a thing.
248k mod: https://mods.factorio.com/mod/248k
FNEI: https://mods.factorio.com/mod/FNEI
Other Videos By Splee
Other Statistics
Factorio Statistics For Splee
Currently, Splee has 293,698 views for Factorio across 569 videos. His channel uploaded over 21 days worth of Factorio videos, roughly 98.41% of the content that Splee has uploaded to YouTube.