26 Tabletop Game Examples of Number Parity

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Published on ● Video Link: https://www.youtube.com/watch?v=f6TL34Y1zYk



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In today’s video I discuss number parity in tabletop games. Specifically, games in which random numbers (usually on dice and cards) have situational utility whether they’re low or high.

• Bora Bora (stronger power vs limiting other players)
• Brian Boru (balance numbers with powers)
• Cartographers (size vs flexibility/precision/income)
• Castles of Burgundy (tile drafting and placement)
• Cinderella’s Dance (limited range of cards you can play)
• Coimbra (range of choices vs cost)
• Conspiracy (points vs one-time benefits)
• Dice Throne (sets, straights, and icons pairings)
• Euphoria (balance high numbers with potential penalty)
• Gloomhaven (initiative)
• Gudetama (fewer negative points vs the ability to play over)
• Hanamikoji (scarcity vs influence total)
• Jekyll vs Hyde (higher numbers do win tricks, but you don’t always want to win tricks)
• Libertalia (two-way priority)
• Love Letter (pair more important/rare abilities with lower numbers)
• Marco Polo (cost if you aren’t the first player vs access to better rewards)
• Quantum (range/speed vs strength—low numbers win combat)
• Rajas of the Ganges (higher numbers are better for buying tiles in Rajas, but each number has its own unique advisor, plus karma spices things up)
• Raptor (the player who has the lowest card gets to use the card’s ability, whilst the player with the highest card gets to use the difference as actions)
• Regicide (precision for killing and discarding, combo sum)
• Roll Player (priority vs sum; precision)
• Rolling Realms
• Rumble Nation (points vs position vs quantity vs stalling)
• Space Base (choose not to add dice together)
• Wingspan (cost to play vs strength of benefit)

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Intro animation by Jeff Payne https://vimeo.com/jaaronpayne and video proofing by Cody Simonsen







Tags:
game design
board games
tabletop games