2D Metroidvania - 4 - Tilemap with terrains and autotile
Fourth episode of my new 2D Metroidvania serie for Godot 4.2! We are creating the background with tilemap, terrain, physics layer, layer with different z index and random placement of decorating tile today. Like and subscribe!
Timeline
00:00 Introduction
00:47 Creating the tilemap node
02:02 Creating the physics layer
02:26 Setting the collision layer
03:10 Adjusting the collision layer of the player
03:26 Apply the physics layer to the tilemap
03:59 Setting up the terrain to autotile the tilemap
07:24 Create different layer for different part of the tilemap
09:52 Creating the statue
14:46 Placing random tile grass on our tilemap
17:25 Stretching the game window in full screen
18:33 Outro
Wishlist "Lone Knight" on Steam: https://store.steampowered.com/app/2211930/Lone_Knight/
Asset: https://jeanmakesgames.itch.io/2d-metroid-youtube-serie
Download Godot 4.2: https://godotengine.org/download/windows/
New course "Create a 2D RPG game and introduction to 3D game": https://www.udemy.com/course/create-a-2d-rpg-and-a-3d-game-in-godot-42/?couponCode=GODOT42FEBRUARY
Coupon code: GODOT42FEBRUARY