Making better enemies design by learning from Hollow Knight || devlog #4
Wishlist the game on Steam: https://store.steampowered.com/app/2211930/Lone_Knight/
**Udemy Course:**
My godot engine 4 course here:
https://www.udemy.com/course/learn-godot-4-by-making-a-2d-game
Timeline:
00:00 intro
00:27 Hollow knight enemy system
00:36 There's 3 main type of enemies
02:12 Prototype of enemies I have so far in Lone Knight
02:53 Continuing on the hollow knight analysis
03:25 presenting the new design of my enemy
04:07 Importing the new design in Godot (to test it)
04:15 Save a copy of my prototype to use the new design
05:33 Testing the sprite of the design before to create the animation
06:54 Changing the color of the enemy regarding my level color scheme
07:54 Creating the animation (timelapse)
08:39 Exporting my new animation spritesheet
09:29 keyframing the animation
11:14 Changing the speed of the enemy
11:49 Readjusting the collision shape for the new enemy