3. Geometry Preparation for Muscle Sims

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Published on ● Video Link: https://www.youtube.com/watch?v=Gb2Ght_Gscw



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Learn how to prepare your muscle and bone geometry correctly for use in the Houdini Muscle workflow. For beginners we show how to read in, unpack, and scale geometry. We then cover muscle-specific steps such as setting a t-pose attribute, using a Muscle Preroll node, creating muscle IDs from either an existing name attribute or using the Muscle ID node, and naming the bones. We discuss tips for model requirements for the bone geometry and finally show a custom setup for checking rest muscles for intersections.

See the full video series and download project files here - https://www.sidefx.com/muscles-masterclass-essentials/