3 Heures d'Agonie 2 (Doom 2 WAD) - Map 28: Gutter Grave [UV-Max]
IWAD: DOOM2.WAD
PWAD: 3HA2.WAD
Port: DSDA-Doom v0.23 (-complevel 2)
Difficulty: Ultra-Violence
This is the first real slaughter map I've demoed with a 4 digit monster count, 2400 in this particular map. This map was designed by Darkwave0000 and what drew me to it was the amazing architecture, I think it's a very good looking map. It's also good practice for the next WAD I plan to tackle which is Speed of Doom, featuring 16 maps by the same designer.
The main challenge of this map is to hunt down and kill the Arch-Viles scattered within the huge battles otherwise they will keep everyone alive.
The most tedious part for me is the first two big fights because I don't get a plasma or BFG until 25 minutes into the demo. I had to get the BFG first because the plasma releases 3 Arch-Viles and my run always ended when I tried to face them without a BFG. The blue key fight is incredibly scary for me because I need to lure enemies away from the Arch-Vile in the corner in order to blast him and then lure them to the other side so I have room to hit the switch and get out.
For the final fight I lured the hoards of Hell Knights, Imps and Arch-Viles into the room in order to clear a path to the second room where I can begin initiating the giant slaughter fest. Admittedly I took the coward's way out and used an Arch-Vile to launch me back to safety here. From here I triggered a bunch of infighting until there was just about 400 enemies left and then cleaned up the rest with the BFG and some rockets.
This map took less attempts than any of my other demos, just around 100 attempts, most of which screwed up right at the beginning. What made this map so intimidating was the length and the lethality of the earlier fights when you're BFG-less and Plasma-less.
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