3 Or 6 Button? What Is Your Favorite Sega Genesis or Mega Drive Controller?
Like Nintendo, Sega has made running changes to its consoles over the years. One of the biggest changes and feature additions they made to the original Sega Genesis or Sega Mega Drive was the upgraded the controller from the three button configuration that the system launched with to a six button controller. With the popularity of fighting games and the Nintendo Entertainment System and it's four-face button and two-shoulder button configuration Sega needed to do something to address the needs of developers. Sure, you could hit the start button to go back and forth between button configurations on a three-button controller but it was not the same as The Super Nintendo controller. So what did Sega do? They came out with a six-button controller. Considerably smaller than the original, it's definitely a polarizing change. Which do you prefer? Are you team 6 button? Or team 3 button? Let's take a closer look at both of them.
The original Sega Genesis controller was completely different than the previous controller design that they had on the Sega Master System. where the master system, much like the original Nintendo Entertainment System, had two face buttons, it lacked any sort of start or select button. To pause games on the master system you actually had to get up, walk to the system, and hit pause. Kind of a bummer. But other than the basic d-pad design and the button shapes the master system controller had next to nothing to do with the Sega Genesis controller.
The original Genesis controller had three buttons, a, B, c, along with a start button above the face buttons. Unlike the NES, the d-pad was more of a rocker design and featured a disc area between the different quadrants of the d pad. This allowed it to roll very smoothly, plus it just feels larger than the NESD pad to give you a better overall feel while playing games.
The six button controller was definitely smaller than three button controller even with more face buttons. It had a very similar d-pad design, but it also has a, B, c and x, y, z buttons on the face. Along the top there was also a mode button for certain games to utilize. Sega moved the start button from above the face buttons to the middle of the controller itself.
For fighting games and games that required more than three button inputs, I thought the six button controller was vastly superior. I think it's more comfortable myself, but you did not have to use a button combination to get all of the inputs like you do on a Super Nintendo controller. The lack of shoulder buttons and using two additional face buttons was an interesting design aesthetic change, one that I don't entirely love but it is one that I understand and appreciate.
I, myself, and team six button controller all the way. I prefer the smaBestGenesisControllerller size, the additional face buttons, and the overall ergonomics suit me better. Now if you want to be able to play games with a three-button controller shape but a six button layout Retro-Bit had their BIG6 controller That bridges the gaps between these two worlds. It's officially licensed by Sega too, so they had to put their stamp of approval on it before it went on sale.
#Sega #Genesis #megaDrive #3buttonController #retrobit #big6
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