3.0 Cooling . Cooling Basics | Oxygen Not Included Brute Force Guide
Episode 3.0: Cooling . Cooling Basics
Purpose:
For Module 3, we will expand upon our knowledge of heat and temperature from Modules 1.0 to 1.3 by introducing cooling solutions. With Module 3 overall, we will strive to solve the problem of common heat issues that come up from building and living in a colony that we make. Examples include essentially overheating our base from the inside!
In this particular episode, being 3.0, we are introducing the problem of overheating with metal tiles serving as a metaphor for our colony. Along with that, we are using a basic cooling loop that is built into a nearby cold biome to cool our base. We will also use another set of metal tiles as a metaphor to represent the nearby cold biome.
Later on in Module 3, we will tackle other aspects of heating problems and how to use cooling to either temporarily or longer term solve it.
Disclaimer:
I have figured a lot of my Oxygen Not Included knowledge through Brute Forcing potential solutions. I am going about this guide in the same way, which is as non-technical as possible since many new players who pick up this game may end up feeling overwhelmed.
If you are looking for a technical explanation, then this guide is not intended for you. This includes the Brute terminology that I may use since my main goal is to help new players have fun. As always, I am open to suggestions on how to make this series even better! :D
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