Using UE4.12.3, I rendered 30 seconds close to the end of "Infiltrator" cinematic demo as another test of the stereo capture plug-in. I went with settings based on the tutorial, but I should have left the defaults, or calculated new values based on the 4320x2160 upper/lower stereo frames due to banding that appears every 30 degrees vertically. Sadly, I was already well into this render (It took 22 hours) before I saw the artifact in a rendered frame. The cool thing is it is now capturing every frame since I created a custom start-up icon these options: '-usefixedtimestep -fps=30 -notexturestreaming' and a Blueprint for capturing either a single shot or movie by pressing "x" or "m." The former option is nice since I can press the key while a 'Matinee' or sequence is playing. Or when I am freely moving a camera within a level to capture an image or movie anywhere within the scene. I am using such a camera now to capture a 3rd person view of this sequence which should make it easier on the eyes (and stomach). Once this one is done, I will go back this weekend a capture "The Fight" again with special torso camera offset from the protagonist since the head camera has too much movement for my taste.
If you interested in stereo spherical 360 static images or videos, head out to my GDriver folder and download them. There are plenty 4096x4096 shots from this video and other stunning UE4 project demos
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