300 Subscriber Special! - Braid for the PC in its entirety (whispered commentary)
Oh hey I'm doing this again. This 37GB video took over 24 hours to upload. I don't know about you, but I'm exhausted. Let's do this!
**** Q & A *****
• Why is this guy whispering?
ASMR (Autonomous Sensory Meridian Response) http://bit.ly/1aeE7Qy is a reaction some people get from certain sounds (including whispering) and motion. See the link above for more information.
• What is this game?
It's Braid, a nifty platforming puzzle game that was famous for a while for questioning if video games were art. What do you think? I do talk about the game some while playing it, but I don't get into the history of the game, which is pretty cool. http://en.wikipedia.org/wiki/Braid_%28video_game%29
• 300 subscribers, how do you feel about that?
I just hope I don't mess it up.
Braid is a platform and puzzle video game developed by Number None, Inc. The game was released on August 6, 2008 for the Xbox 360's Xbox Live Arcade service. A Microsoft Windows version was released on April 10, 2009. Hothead Games ported and released the game to Mac OS X on May 20, 2009 and the PlayStation Network on November 12, 2009. A Linux port, created by Ryan C. Gordon, was released December 14, 2010 as part of the second Humble Indie Bundle.
The basic story elements unfold as the protagonist, Tim, attempts to rescue a princess from a monster. Text passages laid throughout the game reveal a multifaceted narrative, giving clues about Tim's contemplations and motivations. The game features traditional aspects of the platform genre while integrating various powers of time-manipulation. Using these abilities, the player progresses by finding and assembling jigsaw puzzle pieces.
Jonathan Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 Independent Games Festival; the final version received additional accolades. The game received highly positive reviews from critics, eventually becoming the highest critically rated title on Xbox Live. Some reviewers, however, criticized the game's price relative to its length.
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Braid Statistics For Brain Pop ASMR
Brain Pop ASMR presently has 772 views for Braid across 1 video, and close to 2 hours worth of content for Braid published on his channel. This makes up 4.42% of the content that Brain Pop ASMR has uploaded to YouTube.