[30th Doom] SIGIL 2 100% (UV-Max) Speedrun

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Published on ● Video Link: https://www.youtube.com/watch?v=N3a15KrMmKM



Doom
Game:
Doom (1993)
Duration: 58:15
1,007 views
60


SIGIL 2 (Ultimate Doom Unofficial Episode 6) my gameplay video.

Game: Ultimate Doom
IWAD: Doom
PWAD: SIGIL 2 (ver 1.0)
Skill: Ultra-Violence
Time: 57:14
Episode: 6 (E6M1-E6M9)
Name: SIGIL 2
Category: UV-Max (100% kills and 100% secrets)

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I had planned for quite some time to complete Sigil 2 single segment UV-Max as fast as possible after the release of this and post the video. I thought it would surprise a lot of people and that nobody would touch it because the SIGIL1 single segment UV-Max had been neglected for so long. I immediately started practising, checking all the maps for enemies and secrets and building viable routes. I finally managed to complete the run on 14 Dec and booked the video to be posted over the day off. So what was unexpected for me was that Zero Master posted a video of a faster record than me first. I built my route from scratch without reference to anyone else's play, so it differs from his in quite a lot of ways. So I think there are points where you can enjoy. Both his tactics and mine have their good and bad points, and there are plenty of tips on how to build refined routes for faster records.

E6M1
The early stages of the first map are the most difficult throughout this WAD. The cyberdemon must be crushed twice by the press to be defeated, but if you head for the exit while crushing the first time, you may not be able to crush it the second time because the cyberdemon may move from the press. This time I waited for the second time maturely, but this may be a very troublesome factor if you are aiming for a fast records. It is my lack of research that I did not know that the secret for a blue armor could be entered during the first 30 seconds.

E6M2
It is possible to kill cyberdemons by telefrag, but it is quite risky. So I took enough time with a chain gun and shotgun to deal with him, but frankly it's a pain in the ass. If you are going to update it, please make telefrag a little easier.

E6M3
The availability of BFGs earlier than SIGIL1 is a good thing, as it broadens the range of tactics, but it is troublesome that the BFG can easily fall into a sea of lava that is impossible to return from when falling to it. I knew I could save a lot of cells by telefragthe the cyberdemon and barons, but this time I played it safe and used the BFG.

E6M9
The cyberdemon scurries around the exit of the narrow passageway and is killed by bad luck. The secret area will take a long time to deal with cacodemons if they enter the soul sphere or armor room, resulting in a big time loss.

E6M4
The area where the cyberdemon is located is a small and damaged floor, so it can lead to fatal damage or death if it behaves badly. I had to play it a little careful not to get crushed by the press.

E6M5
The map has many recovery items and few particularly difficult elements. It is a fleeting respite.

E6M6
In the cliff area where the yellow key is located, it is easy to be obstructed by cacodemons and lost souls when falling into the lava, limiting one's actions, and since teleportation is limited, falling often results in death as it is. It is a fairly difficult map that requires careful movement for some secret.

E6M7
The map is long and complex, but basically linear. The lava damage was quite draining and my health remained quite dangerous. An imp came down from a huge elevator on its own, and if you missed it, you were in big trouble.

E6M8
It is not that difficult if you can get the mastermind and the cyberdemon to fight. If you fall into lava, that is death, so be careful with that.

SIGIL2 download here:
https://romero.com/sigil


Time Stamp:
0:00 - E6M1 Cursed Darkness
4:37 - E6M2 Violent Hatred
9:35 - E6M3 Twilight Desolation
14:12 - E6M9 Shattered Homecoming
20:19 - E6M4 Fragments of Sanity
25:10 - E6M5 Wrathful Reckoning
31:53 - E6M6 Vengeance Unleashed
41:32 - E6M7 Descent Into Terror
53:08 - E6M8 Abyss of Despair




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