3.15 Exsanguinate Mines League Start Build Outline - Path of Exile Expedition POE - Saboteur Shadow
#Leaguestart #POE #Build
22-Oct-2021 update: This was built with 3.15 in mind and 3.16 is somewhat different. Whilst the core build concepts still work, I'd suggest changing it considerably now.
Seismic Trap is too good not to use and scales with everything Exsanguinate scales from. So I'd encourage swapping from exsanguinate mines, to exsanguinate traps. And using a 6L seismic trap for bossing with a 4L Exsanguinate trap for trash.
The build MOSTLY still works with a slightly different tree. If in doubt, other build guides are around online for "physical spell trapper" or "seismic trap saboteur".
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Based upon a character I played in 3.14 that wasn't nerfed all that much, Exsanguinate Mines
Levelling: Build comes online at level 12 with Exsanguinate, Blastchain Mines and Swift Assembly (replace Blastchain with High-Impact at your leisure). Chain is a huge upgrade when it comes online.
Passive tree: https://pastebin.com/ajDi98Yc (Note: This requires Path of Building Community Fork and may break from time to time, if it breaks badly, let me know)
Ascendancy: Saboteur. Born in the Shadows and Pyromaniac are defensively strong, the Demolitions Specialist side is offense. Prioritize Born in the Shadows.
Reservations: War Banner, Herald of Purity, Skitterbots (70%). Vitality (whatever level feels comfortable with your gear)
Primary Links: Exsanguinate – High Impact Mines – Trap and Mine Support – Brutality – Chain – Swift Assembly. Replace Chain with Hypothermia for bosses if desired (Skitterbots will have high chill uptime). Replace Brutality or T&M with Empower 4 if you have this skill in a +1 gems 6 link.
Life cost:
52 base (gem level 26). Not very sensitive to adjustments here (54 at 28)
x 0.5 HIM – 26
x 1.4 T&M – 36
x 1.5 Brutality – 54
x 1.6 (Chain) or 1.4 (Hypothermia) – 87/76
x 1.2 Swift Assembly – 113/91
(less as a 5L, drop T&M support for 5L)
Tree:
Can truncate the entire Witch area once you have good clusters. It’s an ‘OK’ area, not great.
Gear:
- Cold Iron Point x2 (use +1 phys or +1 all early, +2 phys with other good mods is god-tier). For a safer playstyle drop one for a shield. For a riskier playstyle (full glass cannon), Prism Guardian lowlife (Pride and Vitality in the shield)
Large Clusters:
Physical-8
As many of Master the Fundamentals, Exploit Weakness and Force Multiplier as you can get together (all 3 are viable to find together)
Medium Clusters
Mines-4 or Mines-5
Guerilla Tactics is the best and very easily rolled. Almost every other notable is great, so GT + 1.
Boots:
Goodstuff (movespeed/life/resists)
Gloves:
Goodstuff with vulnerability on hit corruption if possible (doesn’t need to be great explicit mods, just OK with the corrupt)
Helm:
Exsanguinate 25% chance to chain enchant; Elder 9% increased phys damage taken, Sirus helm – lots of options
Rings:
Best in slot is Circle of Guilt (HoP buff effect, phys damage while HoP active).
Belt:
Headhunter over Replica Headhunter over any crafted belt
Amulet:
Aspire to an Awakener Orb +1 physical +1 Strength. Until that, early-mid endgame is one of those mods. Earlier, goodstuff.
Chest:
Best possible is likely a Skin of the Loyal but that’s not available early. Shadowstitch is amazing.
Ward/Evasion/Armor/ES?
Ward might be viable as a defensive layer. We don’t have numbers on Ward items yet.
Flasks: No recommendations for now, need to see how changes play out. Bottled Faith is still good though. Mana should be trivial.
Jewels: Classic jewels (not abyss), life%, mine damage, crit multi, global phys damage, resists – whatever mix of those you can get
Golems: Stone Golem is likely needed due to all the self damage we do (this isn’t tested as things change a lot in 3.15)
Moveskills: Down to personal taste. I advocate trying Frostblink and Flame Dash and finding which feels best. Don’t support them.
Utility skills: I’m partial to Void Sphere and Decoy Totem in every build and manually casting Steelskin. You don’t need to copy these choices, but at least consider them. Void Sphere and Decoy distract enemies.
Defensive layers: Option 1: Semi glass cannon (with the blind, Wind Dancer, Phase Acro). Option 2: Stack dodge% sources
Bandit: Alira (maybe respec later)
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