3.21 - A10 Pts+Lab - Pyroclast Mines Saboteur - 3h38m14s

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A10 All Skill Points and Story Lab run using Pyroclast Mines in 3h38m14s. Pyroclast Mines are a lot of fun especially when you get a huge detonation sequence on single target. With that being said, however, I am not the most experienced mine player and it is one of my least played archetypes, so during the run power was definitely left on the table for single target scenarios when I didn't manage my mine sequences well. Nonetheless, the damage felt really nice throughout the run once Pyroclast was equipped. I also used Pyroclast for clear and it felt decent. This run ended up being a pretty interesting one to figure out how to path effectively as the shadow tree can be a bit polarizing in mines as you can end up with a massive amount of damage, but little survivability which can make things feel a little feast or famine at certain parts of the campaign. To counteract this, the build use tries to find a balance being appropriate pathing to damage nodes, quality of life nodes, and defense nodes to ensure a smooth powercurve. This felt mostly successful, but the one thing I will mention is that Sabo often feels like its in the pain cave resistance wise as there are no good resistance nodes you can pick up to shore up a gap/enable consistency from run to run along desired pathing, which can make for a very frustrating experience especially after the resistance penalty hits. The build also uses arcanist brand to provide some single target supplementation through flame wall and tornado. Bear Trap is also used, but I don't think I was able to manage weaving it in the mine sequence along with the other two supplements very well, so I ended up not using it much later in run, which is unfortunate since its a potent multiplier, but I wasn't quite able to execute on it due to a skill / familiarity issue with weaving non-mine skills in and managing the detonation sequences.

PoB with Leveling Trees, Notes, Gem Acquisition, and Actual Gear/Tree at End of Run: https://pobb.in/drWH8751Ok1H

Vendor Regex:
Act 1 until Level 23: "!to b|scep|hand|law" b-b|b-.-b|b-g|g-b|nn
24 and Beyond (for 4Ls): "sockets: .-.-.-."

Some Questions and Answers:
Why are you not using Minefield support?
I really like Minefield, especially in single target scenarios as it can allow for giga projectile bonus for detonation sequences, however, using it for clear is spooky. The delay is a little too much without throw speed investment which not only affected my survivability, but also rhythm/speed through campaign. As a result of these two factors, run speed was much better and easier to play around using Swift Assembly as a mine generation source than Minefield. Beyond that, unfortunately, because Swift Assembly and Minefield do not share same color socket, you can't swap them which might be a workaround to incorporate one or another depending on scenario.

Why Rolling Magma Added Lightning on Rolling Magma Instead Of Combustion Until Pyroclast Swap?
This is a somewhat complicated answer, but the short of it is, Added Lightning is a quest reward, along with Ele Prolif support, you can generate shocks on bosses in addition to ignites, which means it performs similarly to combustion in single and clear scenarios. As a result of it being offered, you can avoid having to spend a transmute, which matters because this run requires a lot of transmutes through the first 28 levels. If I had a green socket instead of a 3rd blue link, I would take and run added cold with ele prolif until Pyroclast swap. As an implication of using added lightning/cold supported by ele prolif, it also alters my initial reservation choices in A2. I will delay skitterbots in such a scenario and instead run the Herald matching gem color of added damage and then Herald of Ash. Once I get Pyroclast, skitterbots and herald of ash will be reservations.

Why Mule Templar?
You essentially get 2 wisdom scrolls for free from Rolling Magma Quest Reward / Ele Prolif Default Support, the 3 starter wisdom scrolls, and another chance a gear/links at vendors. Very worth. Additionally, it allows you to get best caster mudflats setup right away (Rolling Magma/Ele Prolif).

Why do Library?
Charged Mines Support is cracked and allows for frenzy gen for speed, violence, and momentum (it improves QoL and sped significantly). Also, shadow literally gets no relevant red gems, which means if you get a 4th red socket, its just dead until Lily unless you Library. It also gives extra XP which makes late A3 to A5 easier to manage from a safety and XP point of view as you will typically end up with at least another level which help accelerate your powercurve relative to standard zone pathing/levels.

Additional Questions and Answers in PoB

Table of Contents:
0:00 - A1
21:41 - A2
42:46 - A3 and Normal Lab
1:13:47 - A4
1:32:39 - A5
1:51:23 - A6
2:12:52 - A7 and Cruel Lab
2:38:58 - A8
2:59:27 - A9
3:19:22 - A10 and Merciless Lab

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