387: Animated lockable door. [Minecraft Map Making]
Membership: / @infernaldevice
Ep387: Nice animated doors that can easily be locked when open or closed just by adding a tag to it.
00:00 Intro
03:00 Create right door
12:55 Test open
21:00 Test close
23:00 Controller
42:40 Rotate
Version: 1.21
Request by: Schadow
GalSergey's Datapack: https://modrinth.com/datapack/door_lo...
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: / coppitj
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: / discord
Commands used:
Setup:
IUN: scoreboard objectives add state dummy
Create right door:
IUN: summon interaction 10052 56 10079 {Tags:["door", "door_input", "right"], width:1.01, height:2.01, Passengers:[{id:"block_display", Tags:["door","lower", "right"], start_interpolation:0, interpolation_duration:10, block_state:{Name:"spruce_door", Properties:{facing:"south", hinge:"right", half:"lower"}}, transformation:{left_rotation:[0f,0f,0f,1f], right_rotation:[0f,0f,0f,1f], scale:[1f,1f,1f], translation:[-0.5f,0f,-0.5f]}}, {id:"block_display", Tags:["door","upper", "right"], start_interpolation:0, interpolation_duration:10, block_state:{Name:"spruce_door", Properties:{facing:"south", hinge:"right", half:"upper"}}, transformation:{left_rotation:[0f,0f,0f,1f], right_rotation:[0f,0f,0f,1f], scale:[1f,1f,1f], translation:[-0.5f,1f,-0.5f]}}]}
CUA: fill 10052 56 10079 10052 57 10079 barrier
Controller:
RUA: execute as @e[type=interaction, tag=door] at @s store success entity @s interaction.player[] int 0 on target as @e[type=interaction, tag=door,distance=..0.1] run tag @s add active
CUA: execute as @e[type=interaction, tag=!locked, tag=active] store success score @s state if score @s state matches 0
CUA: execute as @e[type=interaction, tag=!locked, tag=active, tag=right, scores={state=0}] at @s run data merge entity @e[type=block_display, tag=lower, limit=1, distance=..0.1] {transformation:{left_rotation:[0.0f,-0.70710677f, 0f,0.70710677f], translation:[-0.3125f,0f,-0.5f]}, start_interpolation:0}
CUA: execute as @e[type=interaction, tag=!locked, tag=active, tag=right, scores={state=0}] at @s run data merge entity @e[type=block_display, tag=upper, limit=1, distance=..0.1] {transformation:{left_rotation:[0.0f,-0.70710677f, 0f,0.70710677f], translation:[-0.3125f,1f,-0.5f]}, start_interpolation:0}
CUA: execute as @e[type=interaction, tag=!locked, tag=active, tag=left, scores={state=0}] at @s run data merge entity @e[type=block_display, tag=lower, limit=1, distance=..0.1] {transformation:{left_rotation:[0.0f,0.70710677f, 0f,0.70710677f], translation:[0.5f,0f,-0.5f], scale:[-1f,1f,-1f]}, start_interpolation:0}
CUA: execute as @e[type=interaction, tag=!locked, tag=active, tag=left, scores={state=0}] at @s run data merge entity @e[type=block_display, tag=upper, limit=1, distance=..0.1] {transformation:{left_rotation:[0.0f,0.70710677f, 0f,0.70710677f], translation:[0.5f,1f,-0.5f], scale:[-1f,1f,-1f]}, start_interpolation:0}
CUA: execute at @e[type=interaction, tag=!locked, tag=active, scores={state=0}] run playsound block.wooden_door.open block @a ~ ~ ~ 1 1 0
CUA: execute as @e[type=interaction, tag=!locked, tag=active, scores={state=0}] at @s run fill ~ ~ ~ ~ ~1 ~ air replace barrier
CUA: execute as @e[type=interaction, tag=!locked, tag=active, tag=right, scores={state=1}] at @s run data merge entity @e[type=block_display, tag=lower, limit=1, distance=..0.1] {transformation:{left_rotation:[0f,0f,0f,1f], translation:[-0.5f,0f,-0.5f]}, start_interpolation:0}
CUA: execute as @e[type=interaction, tag=!locked, tag=active, tag=right, scores={state=1}] at @s run data merge entity @e[type=block_display, tag=upper, limit=1, distance=..0.1] {transformation:{left_rotation:[0f,0f,0f,1f], translation:[-0.5f,1f,-0.5f]}, start_interpolation:0}
CUA: execute as @e[type=interaction, tag=!locked, tag=active, tag=left, scores={state=1}] at @s run data merge entity @e[type=block_display, tag=lower, limit=1, distance=..0.1] {transformation:{left_rotation:[0f,0f,0f,1f], translation:[0.5f,0f,-0.3125f], scale:[-1f,1f,-1f]}, start_interpolation:0}
CUA: execute as @e[type=interaction, tag=!locked, tag=active, tag=left, scores={state=1}] at @s run data merge entity @e[type=block_display, tag=upper, limit=1, distance=..0.1] {transformation:{left_rotation:[0f,0f,0f,1f], translation:[0.5f,1f,-0.3125f], scale:[-1f,1f,-1f]}, start_interpolation:0}
CUA: execute at @e[type=interaction, tag=!locked, tag=active, scores={state=1}] run playsound block.wooden_door.close block @a ~ ~ ~ 1 1 0
CUA: execute as @e[type=interaction, tag=!locked, tag=active, scores={state=1}] at @s run fill ~ ~ ~ ~ ~1 ~ barrier replace air
CUA: execute at @e[type=interaction, tag=locked, tag=active] run playsound entity.zombie.attack_wooden_door master @a ~ ~ ~ 0.2 1 0
CUA: tag @e[type=interaction, tag=active] remove active
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