3D Mark 06 - Graphics Test 1 - Canyon Flight (HD)

Channel:
Subscribers:
5,320
Published on ● Video Link: https://www.youtube.com/watch?v=HgeW8BfT2AM



Duration: 4:56
129,194 views
147


http://www.jameswoodcock.co.uk

Recorded through a NVIDIA GeForce GTX 285.

The updated game engine supports extremely complex SM3.0 shaders in this test for exquisite HDR (High Dynamic Range) rendering effects, as well as highlighting the benefit of dynamic shadows. This period style adventure game scene makes extensive use of smooth shadows. A massively complex outdoor canyon and seascape is rendered in very realistic HDR. Sky and atmospheric effects rely on a complex atmospheric light scattering algorithm with cloud blending; adding great depth to distant scene elements. A heterogeneous fog effect creates deep humidity throughout the canyon. Water effects are recreated using HDR reflections and refractions, plus a depth fog is used below the surface, and the water surface is distorted with two scrolling maps and Gerstner wave functions. Smoke and fire particle effects emanate from the airship. Subsurface scattering and a Blinn-Phong shading model with two normal maps and one color map are used for the sea-monster. Strauss shading is used for the captain, crew and airship. The canyon wall material uses three color maps, three normal maps and Lambertian diffuse shading. One directional light, casting CSM is used to create the bright sunlight, producing dramatic dynamic shadows, while showcasing the challenging effect of dynamic shadows on large round shapes.







Tags:
3D
Mark
06