3D Render Engine for iClone - Choosing the Best

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https://magazine.reallusion.com/2022/04/25/3d-render-engines-for-iclone-choosing-the-best-part-1/

José Tijerín is a digital illustrator and 3D sculptor who has created a video game “Dear Althea” to be launched on the Steam.

In this tutorial, Jose shares his way of working with Character Creator and iClone to get fantastic results in Omniverse, Unreal Engine 5, and V-Ray render engines. Then he compares the results and gives his personal opinions on each one of them. This tutorial will help users discover new possibilities for showcasing their 3D sculptures and animation work.

José Tijerín:
https://www.artstation.com/tijerinart

Dear Althea video game on the Steam:
https://store.steampowered.com/app/1571910/Dear_Althea

WATCH MORE:
Learn about iClone animations:
http://www.reallusion.com/iclone/default.html
Learn about Character Creator: https://www.reallusion.com/character-creator/default.html
Discover ActorCore:
https://actorcore.reallusion.com/

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Character Creator: http://manual.reallusion.com/Character_Creator_2/ENU/2.0/default.html

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#CharacterCreator #iClone #GameDeveloper




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Tags:
iClone
animation software
real-time animation
3D software
Reallusion
character animation
professional animation
physics simulation
Live Link
prop transfer
shader transfer
digital human shader
Unreal Engine
Unreal
UE5
Live Link update
iClone Unreal
unreal live link
epic games
iClone Unreal Live Link
Shader Compatibility
Soft Cloth Physics
SSS Shader
NVIDIA PhysX effects
iClone Unreal Pipeline
Maya V-Ray
NVIDIA Omniverse
Jose Tijerin
Dear Althea