3DMark2000 Demo 4K 60fps (1999)
"We recommend running the demo in 640x480x16 resolution for best experience. You have selected a higher resolution. This may cause uneven framerates." - 1999.
Damn yeah I selected!
3DMark2000
Developer: MadOnion.com
Engine: MAX-FX (Remedy) - used in Max Payne
DirectX 7.0 Technology demo
Year: 1998-1999
I'm still damn impressed how they programmed that water in DirectX 7 era.
Highlights (from the official readme file):
- True multi-pass Radiosity Lighting using Max-FX Technology™
- Displacement mapping effect
- Cool Particle effects
- Massive real time scenery
- A mega-cool babe character
- Water effect with realistic physics and refraction effects
- Original sound track synchronized to the visuals
https://www.futuremark.com/benchmarks/legacy
Software used:
Windows 7x64;
dgVoodoo2;
3DMK2000patch4;
AFx16, Adaptive Vsync (NVidia Control Panel)
Video Stuttering©® courtesy of NVidia GeForce Experience.
Recording bitrate used: highest possible;
Hardware specs:
https://www.youtube.com/user/reznorPL/about