3ds Max Tutorial: Blocking the torso of a low polygon game character
In this tutorial, we'll look at how to start blocking in a characters torso. It is important to start with a low resolution model and then add detail in later. This helps in managing polygon limits and keeping your geometry clean. We'll look at using a box modeling technique on half the torso then all yo will need to do is mirror the geometry to get the full torso.
Learn more about Modeling Low Polygon Game Characters in 3ds Max: http://www.digitaltutors.com/tutorial/723-Modeling-Low-Polygon-Game-Characters-in-3ds-Max
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