3RD PERSON HORROR SURVIVAL In Unity - EP. 18 PLAYER HEALTH & DAMAGE

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In this episode we give our player some health, and our zombie's attacks some functioning damage. We also develop some death functionality for our player, where we transfer into a death animation state; providing our player's health is 0 or lower. We add damage to the zombie's attack during a specific frame while the zombie's "Grapple" attack animation is playing. If the player does not break out of the animation before the animation event, the player will take damage. In the future, this will allow us to use defensive weapons to break the grapple attack and negate any possible damage.

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