Create DARK SOULS in Unity ► EP. 106 - ATTACK TYPE STAMINA MODIFIERS
Previously we handled stamina drains using several animation events. Now we utilize our new "Attack Type" system to handle them all in one function. This allows us to use the same animation event for any attack animation we place into the project, the stamina drain of that particular attack is then checked using our new functionality; which compares the weapons drain modifiers with the current attack type.
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