4 MISSING BATTLE ARENA FEATURES (Discussion) - Plants vs Zombies: Battle For Neighborville Gameplay
Hi guys,
Welcome to PLANTS VS ZOMBIES: BATTLE FOR NEIGHBORVILLE!
Today we take a look at 4 features I think should be added into Battle Arena! I just had some thoughts around this topic and wanted to share it with you guys! :D
Plants vs Zombies Battle for Neighborville (PvZBFN) is the latest edition to the PvZ franchise. Currently the game edition that is available is the Founders Edition, where the game is significantly less than it will on launch and features are being added slowly on a weekly basis! The full game will be released on the 18th of October 2019.
From the very first mobile game, to garden warfare to battle for neighborville I have loved the Plants vs Zombies franchise. I think mostly it's the wacky and strange universe that allows the most crazy ideas to just fit. Who'd have thought that having garden plants battling against a zombie horde could be such an amazing experience. I also love how inventive Popcap have been throughout their games, always trying something new! I think the PvZ franchise has a big focus on the player base and allowing them to just have fun and feel like a kid again.
I am very excited to be bringing this game to the channel! Prepare for laughs, silly voices and whole load of garden/graveyard action!!! :D Enjoy!
Currently the only available edition of PVZBFN is the Founders Edition - costing half of the full game but features are gradually being added on a weekly basis
Purchase Plants vs Zombies: Batlle for Neighborville Founders Edition here (available until the 30th Sept): https://www.origin.com/gbr/en-us/store/plants-vs-zombies/pvz-battle-for-neighborville
Except that a crazy new coniferous conflict between brain-less and botanicals is brewing. Join as a Founding Neighbor in this early edition and be a part of the community that battles for Neighborville ahead of worldwide launch!
With the Founder’s Edition, you’ll play through 6 weeks of weekly content releases as we progress towards worldwide launch on October 18. Earn exclusive rewards for the first 4 weeks when you log in*, become part of the Founder’s community and help make Plants vs. Zombies: Battle for Neighborville better for all just by playing. It’s a no-brainer! You also get to be one of the first on your block to experience the game – even Zomboss will be jealous when you tell him.
Information from:
https://www.origin.com/gbr/en-us/store/plants-vs-zombies/pvz-battle-for-neighborville#store-page-section-description
Come and watch, have some fun and relax!
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Video Tags:
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#PlantsVsZombiesBattleForNeighborville #PlantVsZombies #RedHeadGaming #BattleForNeighborville #PvZBFN #GardenWarfare #PvZ
Video Script:
Hi guys,
So for any of you who watched one of my most recent PvZ videos, you'll know I have been playing a lot of the new Battle Arena mode recently. and whilst I have been having a great time, I felt there were a number of features that could be added to enhance the experience further, so in today's video I'm going to discuss 4 features I would like to see implemented into Battle Arena.
As usual remember to hit those like and subscribe buttons if you enjoy the content you see on this channel and want to help it grow!
So let's dive right in then shall we with number 1) so number one is relating to a fairly new feature being added into a lot of Battle Royal games, but I think Battle Arena would benefit from it also and this is a tagging system - first introduced by Apex Legends, but now the majority of the larger Battle Royal games have implemented it into their games. So why do I thik a tagging system would be useful? Well firstly I think that because Battle Arena is a strategic, team based mode. Being able to give team battlefield information would be extremely helpful, particularly for those who don't play as part of a squad, and even if you do it is likely there will be times where you are unable to play with them, so jumping into a game with randoms makes sense. I know there have been many times where there is one enemy left and I see them but unable to catch up with them, I can't warn my team of their location - I guess this is not like a Battle Royal game where you need to highlight loot and other things, but just being able to spot enemy positions would enable...
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