4,000 Adams at 90 Frames Per Second | Yi Fei Boon

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Article by Yi Fei Boon: http://bit.ly/2qvasS2 | Delivered at Casual Connect Asia 2017. This session will offer the steps and explanation of techniques used to create, manage and render a large crowd in a game without killing the performance. It will cover instancing, baking of animations into textures, and skinning on GPU in the vertex shaders.
To download slides: http://bit.ly/2rhJj9m







Tags:
Casual Connect
Casual Connect Asia 2017
Simon Toh
Unity Technologies
GPU instant sync
vertex shaders
games industry
game development
texture
tools for building games