412: Boss attack experiment. Particle beam [Minecraft Map Making]
Membership: / @infernaldevice
Ep412: Updating the old Magic Scroll tutorial to use components.
00:00 Intro
01:10 Setup
01:50 Show markers
03:10 Activate
08:10 Controller - Part 1
10:10 Beam Summon
15:30 Controller - Part 2
Version: 1.21
Requested by: loknicholas
Commands, builds, hacks and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: / coppitj
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: / discord
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" and "less than" with the appropriate angled bracket.
Commands used:
Setup:
IUN: scoreboard objectives add timer dummy
CUA: scoreboard objectives add count dummy
Show markers:
RUA: execute at @e[type=marker, tag=beam] run particle dust{color:[1,0,0], scale:1} ~ ~ ~ 0.1 0.1 0.1 0 1
CUA: execute at @e[type=area_effect_cloud, tag=beam] run particle dust{color:[0,1,0], scale:1} ~ ~ ~ 0.1 0.1 0.1 0 1
Activate:
IUN: summon marker 10089 56.5 10095 {Tags:["beam", "beam_origin", "init_origin"]}
CUA: execute as @e[type=marker, tag=init_origin] at @s facing entity @p eyes run tp @s ~ ~ ~ ~ ~
CUA: scoreboard players set @e[type=marker, tag=init_origin] count 5
CUA: tag @e[type=marker, tag=init_origin] remove init_origin
Controller:
RUA: execute if entity @e[type=marker, tag=beam_origin] run scoreboard players add #beam timer 1
CUA: execute if score #beam timer matches 20 store success score #beam timer run setblock 10093 56 10095 redstone_block
CUA: execute as @e[type=area_effect_cloud, tag=beam_ray] at @s run tp @s ^ ^ ^0.2
CUA: execute as @e[type=area_effect_cloud, tag=beam_ray] at @s unless block ~ ~ ~ #minecraft:air run kill @s
CUA: execute at @e[type=area_effect_cloud, tag=beam_ray] positioned ~ ~-1 ~ run tag @a[distance=..1] add target
CCA: execute at @a[tag=target] run kill @e[type=area_effect_cloud, tag=beam_ray, sort=nearest, limit=1]
CUA: execute at @a[tag=target] run playsound entity.slime.attack hostile @a ~ ~ ~ 1 1 0
CUA: execute as @a[tag=target] run damage @s 2
CUA: tag @a[tag=target] remove target
Controller - Beam Summon:
IUN: scoreboard players remove @e[type=marker, tag=beam_origin] count 1
CUA: execute at @e[type=marker, tag=beam_origin] run summon area_effect_cloud ~ ~ ~ {Tags:["beam", "beam_ray", "init_beam"], Duration:120
CUA: execute as @e[type=area_effect_cloud, tag=init_beam] at @s rotated as @n[type=marker, tag=beam_origin, distance=..0.1] run tp @s ~ ~ ~ ~ ~
CUA: kill @e[type=marker, tag=beam_origin, scores={count=0}]
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