
#43 Virtua Fighter 5 Final Showdown PS3 \\ addled Aoi vs 10-man Special Sparring DLC team (Hard) :o
I'm bad with Aoi Umenokoji in Virtua Fighter games; I can't do reversals, which are kind of her thing, I guess. (Except! I actually do one at 3:52 -- accidentally, of course. ; ) Yet this is me stubbornly trying to take her through the 10-fighter "Rumble Jungle" team in the "Special Sparring" DLC mode of Virtua Fighter 5 Final Showdown on PS3, on Hard difficulty. It takes a while. : P
[Update: watching Snow Diabolos play Aoi https://youtu.be/sZjK2Q794lM , his focus is more on throws and compound throws, as well as specific quick strikes that stagger, launch, or otherwise produce an opening for a combo. Although I think I did see him reverse an Akira's down attack while he himself was on the ground. : o Thanks to Blind Assassin MGTOW https://www.youtube.com/channel/UCLpNThVf6_QR9J13ImgVcvA for pointing me in Diabolos' direction.]
She's probably better here in VF5FS--for a bad, reversal-incapable player such as myself--than in any VF game since VF4; in particular, her kick has slightly more range than it did in VF5 vanilla; it isn't close to the huge, sweeping, devastating limb of destruction it was in 4, but hey. Her punches still aren't particularly good. But, as with many characters, her attacks are more flowing in FS, which helps, and she has new moves, especially on P+K--and lots of nifty new throw animations.
I didn't notice at the time, but when checking her move list to see if she can still throw crouching characters (she can, and can now do it with down-forward as well as down and down-back, and only has to press P and G rather than all three buttons), I skipped past the "Down attacks" part of her move list (2:01), and looking at it on pause now, her throws on downed characters (which at the time I didn't even realize she had) have been expanded over 5 (I didn't know at the time she'd had them in 5, either ; ): now she can do them with down-forward in addition to down, plus P+G, and there are four variations based on which way the opponent is lying, rather than just two. I haven't actually pulled off a throw on a crouching or prone opponent in ages though, so, no worries. ; ) : P ;_;
Pai Chan "Hop Aboard Panda" custom win pose animation @ 28:50! (see https://virtuafighter.com/threads/vf5fs-item-pose-list.15911/ for more on custom win poses)
If I'm gonna come back to Aoi, it's probably gonna be in 4, where I can sort of hang in there thanks to her huge kick and her competitive punches; but she's not *totally* beyond my ability to use in FS, so, I guess that's something. (And I have custom-made costumes to play her in here, like this sorta weird "Haunted" one with the candles and ghost and face paint and all! : )
Recorded 3/5/20 w/ PS3, OSSC, Framemeister, Elgato HD60, Hori RAPV 2017 w/ Sanwa lever & buttons, Blue Snowball microphone
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