459. TSA Numenera Scenario 1 part 3 and final thoughts
00:00 CONTENT: It's easy to identify and address all arguments against TSA, except one.
00:10 Best watched at 1.25x speed.
FINAL THOUGHTS
TSA system is designed to be prepared for the final battle vs the boss: when he appears, you recently must have shuffled your deck, and within 2 turns (Dungeon board 1 turn) you must prepare your hand: remove slain monsters, or weaker cards, to the end of the deck, and repeat until you have your strongest cards in your hand then defeat the boss.
That is a bit of a luck fest and hard to pull off, and prepare means the monsters before the boss will exit the dungeon to add negative VP towards your score. To at least mitigate that timing issue, I recommend playing with the Cancel rule - this tweaks your decks and adds richness to the strategy and you still need to prepare as described before but now it's more manageable.
The game is an excellent deckbuilder, but it's your call if it would win attention from your other deck builders. If you don't care about or are done with deck builders, this is easy.
Numenera has a certain "vibe" or personality that other game products lack, and as others mentioned, it "feels complete".
Compared to other Deckbuilders I know of - Heroes of Tenefyr, The Veil, Ausonia, Agent Decker, Direwild it's really hard to decide. Numenera setup/teardown in total takes more time, but it plays fast enough.
Personally I want more combo's, and more synergy, so I lean more toward Hardback and The Veil. But I also can't really bear to part with Numenera either. I love the Roguelite Numenera.
I wrote and tested a roguelite campaign version, that only requires an envelope or two, where the following problems are solved:
1) monster clutter in your hand
2) samey slow setup
3) randomness of dungeon hall
4) unthematic waiting at the sidelines until player is done of escaped monsters
5) no money sink in late game.
The only thing that could not be fixed was the lack of synergy bonuses, but at least you have a cute little box that offers a nice, elegantly progressing world with all the roguelite tropes. There's something very addictive about the "completeness" quality of TSA:Numenera.
(I won't be making many more playthrough videos of this cute little game, suffice to say I intend to keep it.)
Source:
https://drive.google.com/drive/folders/1cjuWH2tGEvFDY1SkULKmQdGNWMG9INu9?usp=share_link
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