451. Eila and Something Shiny Chapter 1 - part 2 - Various Failures
00:00 CONTENT: the first cracks start appearing through the plaster...
00:10 Best watched at 1.5x speed.
0:20 Actually it was sunny and shiny outside, this is natural sunlight.
0:42 You saved my life! should NOT be answered with Not at all, instead: you're welcome.
1:00 BUG instruction in Chapter 1. Inexcusable and untested garbage.
Also the bar should be yellow. I will write on it. Think of it this way, the card keeps coming back but the saving has already happened and the reward cannot be regained.
1:20 the game is bloody card DRIVEN. So directions cannot have errors.
1:59 coins can not be converted to other resources!
3:00 Contrary to the instructions in the rulebook from one chapter to the next, it makes sense to KEEP all future cards at the end of a chapter and carry them in Eila's backpack tuck box. This would however make days much longer - more cards to cycle through.
(but without carry over it's literally impossible to have a toolbox in chapter 0. The option makes no sense other than being a red herring, and red herrings should not be in the prologue)
Alternatively you could houserule that for chapter x all chapter x-2 cards should be removed from the future. It seems the best of both options.
7:00 that's not true, the red card instructs to return it to its deck, so the arrows are correct.
8:35 that's incorrect. Before resolving the card you can exchange 2 carrots for 1 jerrycan so you can use the left backpack efficiently.
8:50 You may only fill the goal card during NIGHT, step 1, as per rulebook.
9:30 I think you know how I feel about this...
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Important note:
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much later I found on bgg the 2.2 rulebook that answers most of these questions. Why on earth Ice Makes puts it behind a wall in bgg instead of simply hosting it on his own website is totally beyond me.
So here you go, outside of the claws of bgg:
https://drive.google.com/drive/folders/1WEjw5bfZoIEUL6klQsIsDVcx8H_N6wBR?usp=share_link
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