[4K 60FPS HDR10] Italian Style firework display initial segment

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[EN]
Made with FWsim 3.5 - An introductory segment for a firework display, done in typical Italian-school style. A series of fan ground effects create some light games at the base level of the show, and then they evolve in increasingly pompous or different patterns, and at the apex the aerial shells start deflagrating in the sky. Sadly FWsim does not have decent means to make Italian-like stutata multibreak shells with realistic values, so I used single-spherical shells instead. At the end of this "scala" (which can be a different effect), the large shells (200mm in this case) close the opening segment.

[ITA]
Creato con FWsim 3.5 - Una sezione introduttiva per uno spettacolo pirotecnico basato sulla scuola di fuochi artificiali del Meridione. Una serie di ventagli di monogetto danno il via alle danze, con ritmi e trame che man mano evolvono o cambiano. All'apice inizia lo sparo delle bombe che dovrebbero essere delle stutate di tipo diverso (in questo caso una scala). Purtroppo FWsim al momento non permette l'esecuzione di stutate in modo corretto, specie per via del sistema di detonazione che e' sempre una sfera e non un cilindro che deflagra in verticale, cosi' come i singoli artifici contenuti nella bomba "madre". Al termine di questo "micro-spettacolo" in se', le bombe sferiche di calibro piu' grande (in questo caso 200mm) terminano la sezione di apertura.

[日本語]
FWsim 3.5で作成 - 典型的なイタリアン・スクール・スタイルの花火大会のイントロダクション・セグメント。一連の扇状地エフェクトは、ショーのベースレベルでいくつかの軽いゲームを作り出し、その後、それらはますます派手または異なるパターンで進化し、頂点では、空中砲弾が空で消炎し始めます。悲しいことに、FWsimには、イタリアのようなスタタタ・マルチブレーク・シェルを現実的な値で作るまともな手段がないので、代わりに単球のシェルを使った。この「スカラ」(別の効果になることもある)の終わりには、大きな砲弾(この場合は200mm)が開口部を閉じる。#花火大会 #fwsim




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