5.0a: Introduction to Physics Engines Part 1 - The Nature of Code
In this video, I attempt to answer the questions: (1) what are Physics Engines? and (2) why would you want to use them? I discuss some common physics engines and their various pros/cons -- box2d, toxiclibs, matter.js.
Part 2 of this video (https://youtu.be/kRdw-Cm8BZ4) is a Q&A on the subject viewer-submitted questions.
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Links discussed in this video:
Box2D: http://box2d.org/
toxiclibs: http://toxiclibs.org/
Bullet Physics Library: http://bulletphysics.org/wordpress/
Cannon.js: http://www.cannonjs.org/
Matter.js: http://brm.io/matter-js/
The Nature of Code: http://natureofcode.com/
My Nature of Code playlist on Physics Engines: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6akvoNKE4GAxf6ZeBYoJ4uh
My Coding Challenge on 3D Cloth with toxiclibs: https://youtu.be/jrk_lOg_pVA
Source Code for the all Video Lessons: https://github.com/CodingTrain/Rainbow-Code
p5.js: https://p5js.org/
Processing: https://processing.org
For More Nature of Code videos: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6YVljJvFRCyRM6mmF5wMPeE
For More Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
For an Intro to Programming using p5.js: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA
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