5.18: Introduction to Matter.js Continued - The Nature of Code

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In this video, I expand on the example from "Introduction to Matter.js" by adding angled static shapes and circular bodies to the physics simulation.

Next video: https://youtu.be/4HsVCLakjtQ

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Send me your questions and coding challenges!: https://github.com/CodingTrain/Rainbow-Topics

Contact:
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Links discussed in this video:
Matter.js: http://brm.io/matter-js/
The Nature of Code: http://natureofcode.com/
My Nature of Code playlist on Physics Engines: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6akvoNKE4GAxf6ZeBYoJ4uh


Source Code for the all Video Lessons: https://github.com/CodingTrain/Rainbow-Code

p5.js: https://p5js.org/
Processing: https://processing.org

For More Nature of Code videos: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6YVljJvFRCyRM6mmF5wMPeE
For More Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
For an Intro to Programming using p5.js: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA

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