6 Character Voices in 60 Seconds Or Less (Volume 119: N64 3D Platformer Edition)

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Volume 119 of my 6 character voices in 60 Seconds (or less). The theme for this one centers around protagonist characters from Nintendo 64 3D platformers. Games represented are SUPER MARIO 64, SPACE STATION SILICON VALLEY, MYSTICAL NINJA STARRING GOEMON, SPACE CIRCUS FEVER, and CHAMELEON TWIST. All lines spoken are either from the game or otherwise made up in line with the character traits and story.


#nintendo64 #n64 #voiceacting # #3dplatformer #gaming #retrogaming #sunsoft #playformgame #behindthevoices #EVO #DANDANGER #GORILLA #RETRO #nintendo #siliconvalley #siliconvalleyhomes #siliconvalleyliving #SPACE #PLATFORMGAMES #retrogaming #voiceover #chameleontwist #mario64 #nso #swtich #3rd #3dplatfomer #retrogaming #ebisumaru #yae #behindthevoices ~


Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, in order to reach Bowser and rescue Princess Peach.

Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.

Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.

Retrospectively, Super Mario 64 has been considered one of the greatest video games of all time. Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, spawning many fangames and mods, a large speedrunning presence, and enduring rumors surrounding game features.



Chameleon Twist[a] is a 1997 video game developed by Japan System Supply, published by Japan System Supply in Japan, and published by Sunsoft in North America and Europe for the Nintendo 64.

Though disliked by critics due to its easy gameplay, repetitive music, and awkward camera angles, Chameleon Twist was followed by a sequel titled Chameleon Twist 2.

This 3D platform game has players take on the role of one of four anthropomorphic chameleons, and travel across six themed worlds. The chameleon's elongated tongue can be used as a weapon, a means to traverse gaps, or as a way to leap onto platforms. Once the tongue is unrolled, it can be guided in any direction using the analog stick. A five-room training area lets players practice the controls. The single-player game involves progressing through predominately indoor environments, each culminating in a boss battle, while collecting hearts to replenish health.


eveloped by Konami Computer Entertainment Osaka and published by Konami for the Nintendo 64. The second Ganbare Goemon game released in North America and Europe, and the twelfth mainline installment overall, it follows The Legend of the Mystical Ninja and features hybrid elements of platform games and action-adventure games.

The story follows Goemon's struggles to prevent the Peach Mountain Shoguns gang from turning Japan into a Westernized fine arts theater. The plot calls for three cinematic musical features and battles between giant robots; like other Ganbare Goemon games, it is peppered with surrealist humor and anachronisms.

Mystical Ninja Starring Goemon sold nearly 200,000 units worldwide.[3] Reviewers praised its graphics, gameplay, and humorous plot, while criticizing its virtual camera and questioning how accessible its references and jokes would be to Western audiences.




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