#6 IK Rig - Mixamo Character Integration Experiment - UE5 - TTToolbox
We work on the IK Rig, wich will be needed for retargeting the animations. To speed up the work, we will use TTToolbox to add the required bone chains. More automated setup will be provided in the future by TTToolbox. Defenitely keep an eye on the open source project.
Used Bone Chains
((ChainName="Spine",StartBone="Spine",EndBone="Spine2"),(ChainName="LeftArm",StartBone="LeftArm",EndBone="LeftHand",IKGoalName="hand_l_Goal"),(ChainName="LeftPinky",StartBone="LeftHandPinky1",EndBone="LeftHandPinky3"),(ChainName="LeftRing",StartBone="LeftHandRing1",EndBone="LeftHandRing3"),(ChainName="LeftThumb",StartBone="LeftHandThumb1",EndBone="LeftHandThumb3"),(ChainName="LeftMiddle",StartBone="LeftHandMiddle1",EndBone="LeftHandMiddle3"),(ChainName="LeftIndex",StartBone="LeftHandIndex1",EndBone="LeftHandIndex3"),(ChainName="RightArm",StartBone="RightArm",EndBone="RightHand",IKGoalName="hand_r_Goal"),(ChainName="RightPinky",StartBone="RightHandPinky1",EndBone="RightHandPinky3"),(ChainName="RightRing",StartBone="RightHandRing1",EndBone="RightHandRing3"),(ChainName="RightThumb",StartBone="RightHandThumb1",EndBone="RightHandThumb3"),(ChainName="RightMiddle",StartBone="RightHandMiddle1",EndBone="RightHandMiddle3"),(ChainName="RightIndex",StartBone="RightHandIndex1",EndBone="RightHandIndex3"),(ChainName="RightLeg",StartBone="RightUpLeg",EndBone="RightToeBase",IKGoalName="foot_r_Goal"),(ChainName="LeftLeg",StartBone="LeftUpLeg",EndBone="LeftToeBase",IKGoalName="foot_l_Goal"),(ChainName="Head",StartBone="Neck",EndBone="head"),(ChainName="Root",StartBone="root",EndBone="root"),(ChainName="LeftClavicle",StartBone="LeftShoulder",EndBone="LeftShoulder"),(ChainName="RightClavicle",StartBone="RightShoulder",EndBone="RightShoulder"))
Full Mixamo Retargeting Experiment - UE5 - Playlist
https://youtube.com/playlist?list=PLslFX7TZAr8_rp0_Oj5v6-8HlEvKU_JKw
For the entire series https://github.com/tuatec/TTToolbox/releases/tag/v0.4 was used.
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