#11 AnimBP Bones - Mixamo Character Integration Experiment - UE5 - TTToolbox

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On the journey of getting the mixamo character working in Unreal Engine, we already notified that the hierarchy is slightly different. So we have to rework the AnimBP a little bit.

Bone name mapping list.
Root, root
Pelvis, Hips
spine_01, Spine
spine_02, Spine1
spine_03, Spine2
neck_01, Neck
head, head
clavicle_l, LeftShoulder
upperarm_l, LeftArm
lowerarm_l, LeftForeArm
hand_l, LeftHand
clavicle_r, RightShoulder
upperarm_r, RightArm
lowerarm_r, RightForeArm
hand_r, RightHand
thigh_l, LeftUpLeg
calf_l, LeftLeg
foot_l, LeftFoot
ball_l, LeftToeBase
thigh_r, RightUpLeg
calf_r, RightLeg
foot_r, RightFoot
ball_r, RightToeBase
index_01_l, LeftHandIndex1
index_02_l, LeftHandIndex2
index_03_l, LeftHandIndex3
middle_01_l, LeftHandMiddle1
middle_02_l, LeftHandMiddle2
middle_03_l, LeftHandMiddle3
pinky_01_l, LeftHandPinky1
pinky_02_l, LeftHandPinky2
pinky_03_l, LeftHandPinky3
ring_01_l, LeftHandRing1
ring_02_l, LeftHandRing2
ring_03_l, LeftHandRing3
thumb_01_l, LeftHandThumb1
thumb_02_l, LeftHandThumb2
thumb_03_l, LeftHandThumb3
index_01_r, RightHandIndex1
index_02_r, RightHandIndex2
index_03_r, RightHandIndex3
middle_01_r, RightHandMiddle1
middle_02_r, RightHandMiddle2
middle_03_r, RightHandMiddle3
pinky_01_r, RightHandPinky1
pinky_02_r, RightHandPinky2
pinky_03_r, RightHandPinky3
ring_01_r, RightHandRing1
ring_02_r, RightHandRing2
ring_03_r, RightHandRing3
thumb_01_r, RightHandThumb1
thumb_02_r, RightHandThumb2
thumb_03_r, RightHandThumb3

Full Mixamo Retargeting Experiment - UE5 - Playlist
https://youtube.com/playlist?list=PLslFX7TZAr8_rp0_Oj5v6-8HlEvKU_JKw

For the entire series https://github.com/tuatec/TTToolbox/releases/tag/v0.4 was used.

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