6 ### The Last of Us Remastered - Test / Review (Gameplay) zur PlayStation-4-Neuauflage

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6 ### The Last of Us Remastered - Test / Review (Gameplay) zur PlayStation-4-Neuauflage


I wish we had a button that was like 'Turn on PS4 Mode', but no. We expected it to be Hell, and it was Hell. ... These engineers ... optimized the game so much for the PS3's SPUs specifically. It was optimized on a binary level, but after shifting those things over [to PS4] you have to go back to the high level, make sure the systems are intact, and optimize it again.
“”
Neil Druckmann, Naughty Dog creative director, Edge, May 16, 2014
In Remastered, character textures were increased by a factor of four, shadows were doubled and a new lighting process was implemented. The motion blur when turning the camera, used to hide slower loading textures, was reduced, and the game's environments look "crisper".In addition, new settings were introduced to allow players to customize the game's audio channels, and the loading times were reduced, due to the game streaming from the hard drive as opposed to the disc. One of the biggest developmental challenges was fitting all content onto one Blu-ray Disc. The changing of the in-game textures, and the inclusion of Left Behind, were the cause for this difficulty. According to lead developer Christian Gyrling, Remastered "looked broken up until a week before shipping".

Development on Remastered began shortly following the release of The Last of Us in June 2013. Though initially under light development, the team began working harder on Remastered when they saw the demand for it; work on the game's code did not begin until a larger team was introduced to Remastered in February 2014. As development on the original game ended, the programmers expected that the game would be ported to the PlayStation 4, but planning and preparation did not begin until The Last of Us had launched. The team aimed at creating a "true" remaster, maintaining the "same core experience" and not changing any large story or gameplay elements. For the game's frame rate, the team was initially split, with some preferring 30 frames per second rather than 60; when the game was running at the latter, the whole team became convinced.[The team that worked on Remastered was significantly smaller than the team for The Last of Us; in particular, the team did not include any designers, which led to various design issues remaining from the original game. Druckmann attributed this to the fact that Remastered was developed as a recreation of the original, altering only technical and graphical aspects.[

Like the original version, The Last of Us Remastered was met with critical acclaim. Metacritic calculated an average score of 95 out of 100, indicating "universal acclaim", based on 69 critics.It is the second-highest rated PlayStation 4 game on Metacritic, behind Grand Theft Auto V.

The game's enhanced graphics received positive reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an improvement over The Last of Us, despite the latter being "the most beautiful game [he'd] seen on any console".GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".VideoGamer.com reiterated the graphical improvement over the original game, particularly praising the increased draw distance and improved lighting technology.Liam Martin of Digital Spy also felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[Game Informer's Tim Turi stated that the game is "even more breathtaking" than The Last of Us. Matt Swider of TechRadar appreciated the minor detail changes and the technical improvements.The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.

Many reviewers considered the technical enhancements, such as the increased frame rate, a welcome advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[20] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience". IGN's Moriarty stated that, though the change was initially "jarring", he appreciated it through further gameplay.Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the intensity of the gameplay.Metro's David Jenkins felt that the increased frame rate is almost imperceptible, though stating that it is "definitely an improvement".Philip Kollar of Polygon appreciated the game's




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6 ### The Last of Us Remastered - Test / Review (Gameplay) zur PlayStation-4-Neuauflage



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