63 Days (on Steam) Demo *revisited* very easy difficulty 2 of 2
As per this video title, this run is at very easy difficulty. The main difference of this and easy compared to normal difficulty is the reduction of patrolling enemies. It may not sound like much, but less moving, sweeping visual cones across the battlefield makes a huge difference. We still notice three things; The hand-crafted layout and positioning of everything on the map dictates the method to be used to complete certain tasks, thereby not allowing player to make own choices. And secondly, the AI path-finding in the game is frequently not what you'd expect requiring you to micro-manage. And thirdly, most of the time you are spotted by an enemy which is off-screen. Still, at easy or very easy this game becomes more manageable and fun for seasoned capable players.
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